December 5th, 2012
Price: $56.99 (
(as of 2012-12-05 00:28:29 PST)
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Dead Space 3 by Electronic Arts
DescriptionDead Space 3 brings Isaac Clarke and merciless soldier John Carver on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, Isaac must comb the harsh environment for raw materials and scavenged parts. He will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first Isaac must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, Isaac can choose to team up, not only for his own survival, but for that of mankind’s. Play together with a friend or go it alone as Isaac Clarke using the seamless new drop in, drop out co-op functionality. Each mode offers unique story elements and gameplay.
Dead Space 3 is a Third-Person Shooter with Survival-Horror gameplay elements that challenges players to work singly, or with a friend to stop the viral/monster Necromorph outbreak. The game features the return of franchise hero, Isaac Clarke and the necessity of his weapons making abilities and precision skill in using them against in order to defeat enemies. Other game features include, drop-in/out co-op support, the additional character John Carver, evolved Necromorph enemies, a new cover system, side missions, and more.
Team up Against the Necromorph Outbreak
Prepare yourself to scavenge the violent wilderness, build devastating weapons, and take down the terror together.
Isaac Clarke and the hard-nosed soldier John Carver unite in the struggle against the Necromorph outbreak.
Dead Space 3 brings Isaac Clarke and merciless soldier, John Carver, on a journey across space to discover the source of the Necromorph outbreak. Crash-landed on the frozen planet of Tau Volantis, the pair must comb the harsh environment for raw materials and scavenged parts. Isaac will then put his engineering skills to the ultimate test to create and customize weapons and survival tools. The ice planet holds the key to ending the Necromorph plague forever, but first the team must overcome avalanches, treacherous ice-climbs, and the violent wilderness. Facing deadlier evolved enemies and the brutal elements, the unlikely pair must work together to save mankind from the impending apocalypse.
Key Game Features
Bungie's first post-Halo project, the shared-world shooter Destiny, will launch worldwide on September 9, 2014, the developer announced today. The game's official release will be preceded by a beta period that will begin in summer 2014 first on PlayStation 4 and PlayStation 3, before coming to Xbox One and Xbox 360 sometime later.
That's a bit of a delay from the beta's previously announced "early 2014" start date. Bungie is treating the game's beta period, in some ways, like a full product launch. The only way to secure a spot in the Destiny beta is by preordering the game.
"Destiny has always represented a new beginning for our team," Bungie said. "It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us."
"Every new build brings us closer to our original vision," the studio went on. "With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own."
Destiny is Bungie's first game with Activision from its ten-year exclusive publishing deal with the Call of Duty company. Three additional titles in the series are rumored to be in development for release every second year after Destiny's debut in 2014. For the years in between, downloadable content is believed to be in the pipeline.
Bungie COO Pete Parsons said in August that the game has the potential to surpass the impact of Halo and sit on people's shelves next to franchises like Harry Potter, Star Wars, and Lord of the Rings.
Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.
Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.
Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.
Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.
After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like Rogue Legacy, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.
There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of Adventure Time won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.